
CYAS Beach Volleyball Rules
©2017 CYAS, all right reserved, last rev. 3-14-17
League communications will happen via the
bluesombrero registration system. CYAS cannot be responsible for communication
for any unregistered players. In the event of questionable weather, we will post to our
Facebook Page and text/email to registered players via the registration system.
CYAS GENERAL LEAGUE RULES
CYAS
CODE OF CONDUCT
Sportsmanship is
required in this league. Such as:
●
The officials are
volunteers that give time to make your game more enjoyable; please thank them
after every game for offering their time! We encourage you to buy them
food/drinks after the games (it doubtfully will help you on the field, but
can’t hurt).
●
All games are in the
hands of the officials. Any questions/discussions about the rule
interpretations should go through the team captain.
●
Pray before and after
games (optional if not Catholic), and shake hands after games
●
Go out to the socials
and comingle with other teams
●
Encourage and engage
players that are not as athletic/skilled, these are rec. leagues!
Unsportsmanlike conduct will not be tolerated and may result in ejection from games
or the league. This includes:
●
recruiting stacked
teams (in casual leagues) & running up the score
●
foul language
(including the Lord’s name taken in vain), racial slurs and verbal abuse
●
unnecessary roughness
and/or physical abuse
●
acting out of anger,
including throwing equipment or personal items
●
arguing with
officials, staff, participants, or fans
●
abuse of the honor
system
●
show good
sportsmanship whether victory or defeat
●
failure to provide
volunteer referees where assigned
Sportsmanship
Rating:
●
ALL TEAMS WILL BE
GIVEN SPORTMANSHIP RATINGS AFTER EACH GAME - CAPTAINS MUST SIGN OFF ON THEIR
RATINGS
●
The Sportsmanship
Rating will be added into the league standings. The end of the season
tournament standings are determined on the point system that a win is worth 6
points, a tie is worth 3 points, and a loss is worth 0 points. With the
sportsmanship rating, during each game, every team is able to receive a maximum
of 10 points per game.
●
Sportsmanship Policy:
Teams will be given a sportsmanship rating by the officials & commissioner
after each game. The scores are determined as follows:
○
4 - Excellent Conduct
and Sportsmanship – Players cooperate fully with the officials and the opposing
team’s members. The captain calmly converses with officials about rule
interpretations and calls. The captain also has full control of his/her
teammates.
○
3 – Good Conduct and
Sportsmanship – Team members verbally complain about some decisions made by the
officials and/or show minor dissension. Teams that receive 1 severe
behavioral penalty will receive no higher than a 3.0 rating.
○
2 - Average Conduct
and Sportsmanship – Team shows verbal dissent towards officials and/or the
opposing team. Captain exhibits minor control over his/her teammates, but is
in control of their own temper. Teams receiving multiple bahaviour fouls
will receive no higher than a 2.0 rating.
○
1 – Below Average
Conduct and Sportsmanship – Teams constantly comment to the officials and/or
the opposing team from the field and/or sidelines. The team captain exhibits
little or no control over teammates and/or himself/herself. A team which
receives an ejection can receive no higher than a 1.0 rating.
○
0 – Poor Conduct and
Sportsmanship – Team is completely uncooperative. Captain has no control over
teammates, and/or their own temper. Any team causing a game to be forfeited,
by not showing, or receives multiple ejections shall receive a 0.0 rating.
●
A team that receives a
0.0 rating must have their captain meet with a CYAS representative before they
are eligible to play their next contest.
●
A team winning a
contest by Forfeit or Honest Effort Forfeit will receive a 4.0 rating
●
A team that does not
provide the required refs/timers/scorekeepers, if assigned, will receive a 0
sportsmanship point rating for that week.
Team
Substitutions- If a team
does not have enough players to field a team, they may get a substitute:
- From another team (a
“League Registrant”), if the game is not a tournament game.
- From outside the
league, but they must sign a liability waiver (even if they have played in
another season).
- If the substitute is
from outside the league they may only play in two (2) regular season games
without registering online. An outside player must register and officially
join the team roster online in order to play in any tournament game, and
they must have played in at least one (1) season game (as evidenced by
having a sub waiver on file).
- For teams under
individual pay, special arrangement may be requested, but will only be
allowed if a team needs players to be playable in the tourney. The above
rules will still apply.
CYAS Beach volleyball RULES
Team Composition
Players.
Four (4) players will play in the field. Teams may have a maximum
of 6 players
on their roster. Teams have the option to bat all 6 players.
The decision on the
number of players in a team's batting line-up must be made prior
to the game.
Free substitution will be allowed.
Equipment
Player’s Equipment
All players must wear shoes. Tennis shoes and soft-soled shoes
are legal.
Sandals, flip-flops, and boots are not permitted. No metal, hard
plastic,
polyurethane spikes or cleats or shoes with detachable cleats are
allowed.
Fielders may NOT use baseball/softball gloves or mitts or any
other catching
equipment. Hats may be worn but may NOT be used to catch the
ball.
Game Equipment
Bats, balls, and bases will be provided by the Hastings Parks and
Recreation
Department. Teams must use the equipment that is provided. No
outside bats,
balls, or bases are permitted.
Ground Rules
Bases
The distance between each base will be approximately 36 feet. The
pitching
rubber is approximately 30 feet from home plate.
Field Rules
The ceiling, rafters, and any other objects hanging over fair
territory are
considered in play. Batted balls may be played off each of these
objects. Balls
caught before hitting the ground will be considered outs. Once a
ball contacts an
overhanging object in fair territory, it cannot be considered a
foul ball (even if it
rolls over a foul line). Any balls that become lodged in these
objects will be
results in a ground-rule double for the batter. All other runners
are entitled to two
bases based on their position at the time of the pitch.
Game Time and Mercy Rules
Innings and Time Limit
Each game has a 50-minute or 7-inning limit. Any inning started
before the end of
the 50-minute time period will be completed.
Tie Games
A game will end in a tie if the score is tied after 7 innnings or
if the time limit has
ended.
7 Run Limit
There is a seven (7) run limit per team per inning. In no
instance may a team
score more than 7 runs in an inning; i.e., if the offense has
scored 6 runs and the
batter hits a home run with the bases loaded, only 1 of the 4
runs will count (to
total 7 for the inning).
Mercy Rule
The game will be ended if one of the following occurs during the
game:
1. If one team is ahead by 15 runs after 4 complete innings (3
1/2, if the
home team is ahead), the game will be called.
2. If one team is ahead by 8 runs after 5 complete innings (4
1/2, if the home
team is ahead), the game will be called.
Pitching Rules
Pitchers
Teams will pitch to their own hitters.
Responsibility of Pitcher
Pitchers (of the batting team) will not be responsible for
playing defense. When
the pitcher is struck by a batted ball before it passes a member
of the defensive
team, the batter is out and runners must return to the base
occupied at the time
of the at bat. In all other situations, the pitcher must move
clearly out of the way
of a defender making a play or the potential path of a throw..
Delivery of Pitch
In the act of delivering the ball to the batter, the pivot foot
must remain in contact
with the pitcher's rubber until the ball leaves the pitcher's
hand. A legal delivery
shall be a ball that is delivered underhand or overhand at any
speed. The ball
may not contact the ground prior to being hit. Number of Pitches
Each batter will receive a maximum of 3 pitches. If a batter
allows three pitches
to pass and has not hit the ball, he/she will be out.
Batting
Batter
The batter must keep two hands on the bat prior to and when
contacting the ball.
One-handed swings that hit the ball into fair or foul territory
will result in the batter
being called out.
Batted Balls
Batted balls must reach home plate before they are hit.
Foul Balls
Any foul ball on the third pitch is an out. Fouls on the first
and second pitch are
only strikes.
Walks
There will be no walks.
Bunting
There is no bunting. The batter must take a full swing at the
ball. A batter who
bunts the ball is out and the ball is immediately dead.
Ghost Runners
In the event that a team is batting and a player is on base when
it is his/her turn
to bat, the player shall vacate the base to come to bat. No out
will be recorded.
No ghost runner will be permitted. The runner simply loses
his/her chance to
score a run.
Home Runs
A home run will be granted when a fair ball is hit into the
balcony seating of the
Auditorium. There will be a limit of 2 home runs per inning. An
out will be
recorded for every home run (hit into the balcony seating) that
exceeds the limit.
Base Running
Base Runners
Runners cannot lead off or steal bases. Base runners may leave
the base when
the pitch is contacted by the batter. Runners who leave base
prior to the ball
being contacted by the batter are out. Sliding is not allowed.
Runners who slide
are automatically out. If the runner makes contact with a base
and the base
slides away from its original position on the court, the runner
is safe (if it occurred
before the tag or putout) and is not liable to be put out while
base is dislodged. If
the runner attempts to advance to another base, he/she is liable
to be put out
and must return to the marked area on the court where the base
should be, not
the actual dislodged base.
Base Path
The base path for a runner is the direct line between the player
and the base to
which he is advancing at the time a play is being made on that
specific base
runner and the three feet to either side of that direct path.
Collisions
Base runners are responsible for avoiding all collisions with
fielders anytime a
fielder is making a play on the ball (fielding, throwing, and
catching). If the base
runner does not avoid the collision, play will be ruled dead, the
base runner is
called out, the batter is awarded first (unless involved in the
collision), and all
runners return to their original base unless forced to the next
base.
Defensive Obstruction
A defensive player cannot stand in the base path or obstruct the
path of a base
runner unless he/she is making a play on the ball. In the event
the defense
obstructs a runner, the umpire shall award the runner and each
other runner
affected by the obstruction the bases they would have, in the
umpire's opinion,
reached had there been no obstruction. It is also obstruction
when a fielder
without the ball fakes a tag.
Offensive Interference
Any runner in fair territory and not in contact with a base that
is struck by a fair
batted ball is out.
Double Play
In case of a possible double play, the base runner must get out
of the way of the
thrown ball. Base runners who fail to get out of the way may be
charged with
interference resulting in both the base runner and the
batter-runner being called
out on the play.
Flagrant Contact by Runner
When a defensive player has the ball and is waiting for the
runner and the runner
deliberately, with great force, crashes into the defensive
player, the runner is
declared out and will be ejected from the game. The ball will be
declared dead
and all runners must return to the last base they legally occupied.
If the act is to
be judged flagrant by the umpire, the runner closest to home also
will be
declared out.
Overthrow Rule
There is no overthrow rule. Runners may advance at their own risk
until play is
declared dead by the umpire.
Other Rules
Diving and Sliding
Diving is not recommended when fielding a ball due to the chance
of injury
caused by the hard playing surface. Fielders may NOT slide or
dive at a runner
in an effort to tag him/her. In this case, the runner is awarded
two bases from the
point of the violation.
Getting Runners Out
The batter is out in situations similar to softball (force-out,
fly out, etc). Runners
may NOT be hit by a thrown ball
Infield Fly
TEAM
ROSTERS
Number of Players
1. Each team is
allowed a maximum of 8 players (4v4) or 10 players (6v6) on their roster.
2. A full team
consists of 4, or 6, players on the court, and a minimum of 2 players are
required for a game.
3. When playing
with a roster of 4 players, or more, a minimum of 2 must be female/male.
4. When playing
with a roster of 2-3 players, a minimum of 1 must be male/female.
5. The gender
ratio may be changed only if agreed upon by both captains prior to the start of
the match. There will be no forfeits; a team may have to play short.
Length of Game
Games will be
50 minutes long, or played to best out of three games, whichever comes first.
The third game will always be played, because it is taken into account for
standings.
Starting the Game
1. League games will
begin promptly at the scheduled time.
2. If any team
cannot field the minimum number of required eligible players after the
scheduled start time, that team will forfeit the game, unless an alternate
agreement is reached by the captains.
3. If neither
team can field the minimum number of players, the game will be a double forfeit
and each team will be scored a loss for the game. The game will not be
replayed.
4. A
representative from each team will (paper, rock, scissors-best of 1).
The winner chooses (the losing
captain gets the remaining option):
a.
to serve or receive
b.
which side to defend first
Playing the Game
1. Games will be
played with rally scoring (every serve is a point for one team or the other)
played to 21 points win by two. To cut down on time, during season play
games will go only to the first team to get 25 points, if a win by two has not
been achieved prior to 25.
2. Teams will
switch sides every 7 points up to 21, after which they will remain on their
side until the game ends if it a winner has not been determined.
3. Both
underhand and over hand serves are allowed, but no throws.
4. There is no
net touching on block, spikes, or during game play. Any infraction is a
loss of point. PLEASE CALL YOUR OWN NET INFRACTIONS! If the net moves
and the ball didn’t hit it, someone is at fault or the point is a redo.
5. Teams must
rotate subs in normally so everyone gets equal playing time. Sub rotation may
only change between games.
6. If there is a
disagreement on a point (i.e. out or who hit it last), the point will be
replayed.
7. If a rule
needs to be clarified, a game timeout may be called to ask the commissioner.
There will be no refs, so please call your own penalties and play with charity.
Charity/Sportsmanship Rule:
Please remember that this is
recreational volleyball. (CASUAL DIVISION ONLY - Please play with charity and
do not spike/serve hard on those who are new, or less skilled. If you feel you
were spiked on too hard, please kindly ask for a re-serve of the point). We are
all here to have fun!
EQUIPMENT
Player’s
Equipment
All players must play
bare foot and dress appropriately while playing (shirts & shorts required).
Game
Equipment
Volleyballs and nets will
be provided by CYAS. Teams must use the equipment that is provided.