CYASlogo2 signature.jpg


CYAS Softball Rules

©2016 Catholic Young Adult Sports, All Rights Reserved. (last rev. 9-7-16)





Sportsmanship is required in this league. Such as:

       The officials are volunteers that give time to make your game more enjoyable; please thank them after every game for offering their time! We encourage you to buy them food/drinks after the games (it doubtfully will help you on the field, but can’t hurt).

       All games are in the hands of the officials. Any questions/discussions about the rule interpretations should go through the team captain.

       Pray before and after games (optional if not Catholic), and shake hands after games

       Go out to the socials and comingle with other teams

       Encourage and engage players that are not as athletic/skilled, these are rec. leagues!

Unsportsmanlike conduct will not be tolerated and may result in ejection from games or the league. This includes:

       recruiting stacked teams (in casual leagues) & running up the score

       foul language (including the Lord’s name taken in vain), racial slurs and verbal abuse

       unnecessary roughness and/or physical abuse

       acting out of anger, including throwing equipment or personal items

       arguing with officials, staff, participants, or fans

       abuse of the honor system

       show good sportsmanship whether victory or defeat

       failure to provide volunteer referees where assigned


Sportsmanship Rating:


      The Sportsmanship Rating will be added into the league standings.  The end of the season tournament standings are determined on the point system that a win is worth 6 points, a tie is worth 3 points, and a loss is worth 0 points.  With the sportsmanship rating, during each game, every team is able to receive a maximum of 10 points per game.

      Sportsmanship Policy:  Teams will be given a sportsmanship rating by the officials & commissioner after each game.  The scores are determined as follows:

    4 - Excellent Conduct and Sportsmanship – Players cooperate fully with the officials and the opposing team’s members.  The captain calmly converses with officials about rule interpretations and calls.  The captain also has full control of his/her teammates.

    3 – Good Conduct and Sportsmanship – Team members verbally complain about some decisions made by the officials and/or show minor dissension.  Teams that receive 1 severe behavioral penalty will receive no higher than a 3.0 rating

    2 - Average Conduct and Sportsmanship – Team shows verbal dissent towards officials and/or the opposing team.  Captain exhibits minor control over his/her teammates, but is in control of their own temper.  Teams receiving multiple bahaviour fouls will receive no higher than a 2.0 rating.

    1 – Below Average Conduct and Sportsmanship – Teams constantly comment to the officials and/or the opposing team from the field and/or sidelines. The team captain exhibits little or no control over teammates and/or himself/herself.  A team which receives an ejection can receive no higher than a 1.0 rating.

    0 – Poor Conduct and Sportsmanship – Team is completely uncooperative.  Captain has no control over teammates, and/or their own temper.  Any team causing a game to be forfeited, other than by not showing, or receives multiple ejections shall receive a 0.0 rating.

      A team that receives a 0.0 rating must have their captain meet with a CYAS representative before they are eligible to play their next contest.

      A team winning a contest by Forfeit or Honest Effort Forfeit will receive a 4.0 rating

      A team that does not provide the required refs/timers/scorekeepers, if assigned, will receive a 0 sportsmanship point rating for that week.


Team Substitutions- If a team does not have enough players to field a team, they may get a substitute:




Game Time & Team Structure

1.      No game will be held up to wait for players to arrive or warm up. The official game time-piece will be that defined by the home plate umpire. Please arrive early.

2.      Warm-up/practice pitches should be limited to 5, or 1 minute.  If more than 4 people in a row are walked, the pitcher must be substituted by another player on the team and may still play in the field.

3.      Time Limit - No inning will start after the 50th minute. If an inning is started, before the 50th minute, it will be completed.

4.      Tie Breaking - For season/pool play, if a game is tied at the end of 7 innings (and time is still remaining), one extra inning will be played to break the tie. A tie may be recorded in pool/season play. In tournament (playoff) play, if the game is tied at the end of the time limit or the end of the seventh inning, whichever comes first, the international tie breaker rule will be used until the tie is resolved.

International Tie-Breaker Rule: The offensive team will begin its turn at bat with the player scheduled to bat LAST in that half inning being placed at 2nd base (i.e. if the No. 5 batter is to lead off, the No. 4 batter in the batting order should be placed at 2nd base. If the score remains tied at the end of one extra inning, the game will be recorded as a tie.

5.      Team Composition:

a.       Each team will be required to field and bat a minimum of 8 players.

b.      Maximum 6 men/women in the field.

c.       All players will be in the batting lineup (including subs). The teams will alternate male/female batters (meaning a separate lineup for each gender is needed). If you are short men/women, the advanced player must vacate their base to take bat. No ghost runners.

Mercy Rules

1.      There is a 7 run per inning limit. The exception being when a team is down by 7 runs or more they will be allowed to go one point up (unless it is the bottom of the 7th then they can only tie at most).

2.      All games played (including tournament) will be governed by the -5th inning 14 run mercy rule, i.e., if at the completion of 5 innings, or any completed inning after 5, the difference in the score is at least 14 runs, the game is officially completed.


1.      There will be no metal cleats in any game.

2.      Mitts may be worn by any player. (e.g. A first-baseman’s mitt can be worn to play any position, not just 1st or catcher).

3.      Teams are required to supply their own equipment. The opposing team may opt to share equipment, but they are not required to. Balls, two bats and ump equipment will be provided (safety mask are not supplied).

4.      Helmets and/or protective mask are highly recommended for anyone playing catcher. Infielders are encouraged to wear face mask also. CYAS is not responsible for injuries, as agreed to in the liability waiver.

5.      Bat Rule: Upon a challenge from umpires, or the opposing team captain, if a bat does not have sufficient markings to prove that it is legal, the bat will not be allowed in league play. ASA maintains a list of non-approved bats on the ASA website (Certified Equipment => select "bats", then Go => ASA Non-Approved Bats).

Rules of Play       

1.      Home team will be determined by the predetermined schedule (team on the left of the matchup).

2.      Leading off and stealing are not allowed.

3.      Unless the ball is hit fair or becomes a legally caught foul ball not a foul tip, it shall become dead immediately after each and every complete pitch. (Foul tip – ball hit almost directly back into the glove that does not get above the batters head. Foul ball – ball hit behind the plate that travels higher than the level of the batters head).

4.      Each at bat shall start with a 1-1 count.

5.      A male batter is awarded two bases on a walk (base runners only advance by force on any walk).

6.      The strike zone will be called in accordance with the definitions in the ASA rules, and those below:

a.       Must have a legal arc - Minimum: 6 feet from ground & Maximum: 12 feet from ground

b.      Pitch must have a moderate speed.

c.       A pitch that hits home plate can be a strike depending on where the batter is standing.  If the ball crosses between the player’s shoulders and knees, it may be called a strike. 

d.      No wind up pitching.

7.      If a play is not being made at a particular base, defensive players must get out of the baseline and base runners path.

8.      Infield Fly – We expect sportsmanship, so we do not have an automatic infield fly rule. Please do not purposefully drop the ball. In the event of an infield fly the batter will be out at first, but the remaining players will be deemed safe (at the ump’s discretion of what is the best sportsmanship call).

9.      Pinch runners/batters (allowed only for disabilities or injuries) will always be the first prior same gender player listed in the batting order that is not currently on base.

10.  1 homerun per team, per game. Beyond one, all hits over the fence are outs.

11.  Teams provide 2 umps for other games (home plate and 1st base).


Safety Rules

1.      A bat thrown by the batter after a hit, or in an unsafe manner, is an automatic out.

2.      If a ball is bobbled, or not fielded on throw to home plate, any runner not already to 3rd base must remain at 3rd. We will not allow aggressive base running tactics that are prone to cause injury.

3.      Sliding is allowed, but the runner must try to avoid a collision. At the umps discretion any dangerous collision caused by a slide may be called out.

4.      Plays at home will be an automatic force out, except if a runner is caught in a pickle then the runner must be tagged out, but the catcher must catch the ball and have their foot on the base before the runner arrives. A runner may return to 3rd base at any point before touching home, as long as they are not in a “real” force situation.

5.      Umpires, players, captains and sponsors are required to cooperate in keeping spectators and players in back of the protective screen. No one except the players in the field, umpires, base coaches, the batter, and the next batter are to be inside the playing area.

6.      In case of any dispute, the captain may ask for an ump meeting to discuss in private.