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CYAS Ultimate Frisbee Rules

©2014 Catholic Young Adult Sports, all right reserved, (last rev. 3-11-15)


All rules below modify or compliment the 11th ed. Ultimate Rules found at:


League communications will happen via email to captains (captains please contact your teams).

In the event of questionable weather, we will post to our Facebook Page and attempt to text/email captains. It is unlikely ultimate will be cancelled for weather, so assume we play unless you hear otherwise.




Sportsmanship is required in this league. Such as:

       The officials are volunteers that give time to make your game more enjoyable; please thank them after every game for offering their time! We encourage you to buy them food/drinks after the games (it doubtfully will help you on the field, but can’t hurt).

       All games are in the hands of the officials. Any questions/discussions about the rule interpretations should go through the team captain.

       Pray before and after games (optional if not Catholic), and shake hands after games

       Go out to the socials and comingle with other teams

       Encourage and engage players that are not as athletic/skilled, these are rec. leagues!

Unsportsmanlike conduct will not be tolerated and may result in ejection from games or the league. This includes:

       recruiting stacked teams (in casual leagues) & running up the score

       foul language (including the Lord’s name taken in vain), racial slurs and verbal abuse

       unnecessary roughness and/or physical abuse

       acting out of anger, including throwing equipment or personal items

       arguing with officials, staff, participants, or fans

       abuse of the honor system

       show good sportsmanship whether victory or defeat

       failure to provide volunteer referees where assigned


Sportsmanship Rating:


      The Sportsmanship Rating will be added into the league standings.  The end of the season tournament standings are determined on the point system that a win is worth 6 points, a tie is worth 3 points, and a loss is worth 0 points.  With the sportsmanship rating, during each game, every team is able to receive a maximum of 10 points per game.

      Sportsmanship Policy:  Teams will be given a sportsmanship rating by the officials & commissioner after each game.  The scores are determined as follows:

    4 - Excellent Conduct and Sportsmanship – Players cooperate fully with the officials and the opposing team’s members.  The captain calmly converses with officials about rule interpretations and calls.  The captain also has full control of his/her teammates.

    3 – Good Conduct and Sportsmanship – Team members verbally complain about some decisions made by the officials and/or show minor dissension.  Teams that receive 1 severe behavioral penalty will receive no higher than a 3.0 rating

    2 - Average Conduct and Sportsmanship – Team shows verbal dissent towards officials and/or the opposing team.  Captain exhibits minor control over his/her teammates, but is in control of their own temper.  Teams receiving multiple bahaviour fouls will receive no higher than a 2.0 rating.

    1 – Below Average Conduct and Sportsmanship – Teams constantly comment to the officials and/or the opposing team from the field and/or sidelines. The team captain exhibits little or no control over teammates and/or himself/herself.  A team which receives an ejection can receive no higher than a 1.0 rating.

    0 – Poor Conduct and Sportsmanship – Team is completely uncooperative.  Captain has no control over teammates, and/or their own temper.  Any team causing a game to be forfeited, by not showing, or receives multiple ejections shall receive a 0.0 rating.

      A team that receives a 0.0 rating must have their captain meet with a CYAS representative before they are eligible to play their next contest.

      A team winning a contest by Forfeit or Honest Effort Forfeit will receive a 4.0 rating

      A team that does not provide the required refs/timers/scorekeepers, if assigned, will receive a 0 sportsmanship point rating for that week.


Team Substitutions- If a team does not have enough players to field a team, they may get a substitute:




Number of Players

1.      A full team consists of 7 players on the field.

2.      Please check the website for gender ratios. It will either be a 5men/2women league or a 4men/3women league.

3.      Forfeits are not allowed, so a team must play down players, or captains may agree on a change in the gender requirements before starting, when necessary.



Length of Game

·         Games will be either:

o   90 minutes long or played to 15 points win by 2, or first to 17, whichever comes first

o   50 minutes long or played to 11 points win by 2, or first to 13, whichever comes first

·         There will be a horn to announce when the game starts, a 10min. warning and another horn to announce the end of the game. Teams continue to play through any point already started after the time is up. If the result is a tie, they play one more point to determine the winner.

Starting the Game

1.      League games will begin promptly at the scheduled time.

2.      A representative from each team will flip the disc to receive the first pull.

The winner will receive the initial pull and the loser will choose which end zone to initially defend.

Rule Clarifications/Modifications

1.      For the sake of less confusion, any pull (kickoff) that lands in the endzone or out of bounds through the endzone may be brought 5 yards out in the middle of the field. During non-kickoff play a disc that lands in, or goes out of, the endzone must be brough forward where it landed or went out (e.g. if the disc goes out the side of the endzone then the thrower will start on the front corner of the endzone).

2.      If you touch the pull, you must catch it. You can’t knock it down out of the air, or let it hit your leg, else it’s a turnover. If it hits the ground and starts rolling, you can stop it, but you cannot kick it forward to gain advantage.

3.      A player involved in a foul is responsible for calling the foul (fouler/foulee). A teammate cannot call it on their behalf. The foulee responds “contested” or “not contested”. No other words or discussion are necessary (Ultimate is a game of honesty and little stop time). See the complete rules for how to handle this further.

4.      A disc must be returned in-bounds before being put in play. Out of bounds disc are brought in where reasonably thought to have exited the boundary line. A disc being brough in-bounds, should be tapped on the ground or tapped by a defender to physically signify the disc is back in play (a violation can be called if defenders were not ready because a disc was not tapped in). A player on offense that fetches a disc, must be the one to make the first throw. They cannot handoff the disc, even if still out of bounds.

5.      A space the length of ONE DISC must be given to the thrower, not an arm’s length. If the marker is called for this violation, they must correct it before continuing the stall count. Once corrected, the stall count is continued with the last number reached minus one. However, if an infraction is solely due to the movement of the thrower, it is not an infraction.

5.      If the field is marked with boundary lines then the boundary lines and goal-line are considered out-of-bounds. A player must make in-bound contact for any completion. Straddling the line is out. In a field marked with cones, the imaginary line between cones is considered in-bounds. Out-of-bounds calls are to be made by the player with the best view of the line, if there is disagreement the point shall be replayed.

6.      Teams have 90 seconds to make any substitutions and return the disc to play after a point. A game cannot end in a difference of one-point because of a delay on the pull by the leading team.



Player’s Equipment

All players are encouraged to wear tennis shoes or cleats without metal spikes. Open toed shoes are not allowed, and bare feet are at the players own risk of injury.

Game Equipment

Frisbees will be provided by CYAS. Teams must use the provided equipment or a Disccraft official 175g disc.


      Since our league tends to be a novice to intermediate league, we were debating on removing the CUP Zone defense option, but instead we have decided to just give some general strategy to everyone. This link provides some great resources for setting up your team’s offense and defense: